Asset changes between version 1077374.42944 and 1166437.43454 Deleted ---------------------------------------------------------------------------------------------------- Characters\humans\animations\thrall\Cooking\A_human_thrall_cooking_spitroast_M.uasset Characters\humans\animations\thrall\Generic\A_readable_book_sitting.uasset Systems\Building\Placeables\BP_PL_BanquetChair.uasset ---------------------------------------------------------------------------------------------------- Added ---------------------------------------------------------------------------------------------------- Gameplay\STR_Event_ManualSpawnPoint.uasset Sound\SFX\Events\Blowback\event_blowback_beam_kickback_1.uasset Sound\SFX\Events\Blowback\event_blowback_beam_kickback_Cue.uasset Sound\SFX\Events\Blowback\event_blowback_npc_pop_1.uasset Sound\SFX\Events\Blowback\event_blowback_npc_pop_2.uasset Sound\SFX\Events\Blowback\event_blowback_npc_pop_3.uasset Sound\SFX\Events\Blowback\event_blowback_npc_pop_4.uasset 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---------------------------------------------------------------------------------------------------- Changed ---------------------------------------------------------------------------------------------------- Characters\BaseBPCombat.uasset Characters\BasePlayerChar.uasset Characters\NPCs\Humanoid\HumanoidNPCCharacter_NordheimerHulda.uasset Characters\NPCs\Humanoid\PersistentHumanoidNPC_Sorcerer_Companion.uasset Effects\Props\P_broom.uasset Environment\Player_built\Materials\M_Widget3DPassThrough_Translucent_Engraved.uasset Maps\ChrismPurgeTest.umap Sound\SFX\Special\StoryMission\SFX_freya_Mission_hulda_shield_break_Cue.uasset Systems\Building\Placeables\BP_PL_Acheronian_Brazier2.uasset Systems\Building\Placeables\BP_PL_Brazier_Lemurian_Jhebbal.uasset Systems\Building\Placeables\BP_PL_Brazier_low.uasset Systems\Building\Placeables\BP_PL_Crafting_Bonfire.uasset Systems\Building\Placeables\BP_PL_Crafting_CampFire.uasset Systems\Building\Placeables\BP_PL_CrateLarge.uasset Systems\Building\Placeables\BP_PL_Fireplace.uasset Systems\Building\Placeables\BP_PL_Water_Well_Large.uasset Systems\Building\Placeables\BP_PL_Water_Well_Tier2.uasset Systems\Building\Placeables\BP_PL_WorkStation_Artisan.uasset Systems\Quest\Blueprints\BP_AC_DisableManualSpawnPoints.uasset Systems\Quest\LiuFei\BP_Ritual_LiuFei_Quest_Encounter.uasset Systems\SmartObject\Functions\SOF_DisableAttachedSlots.uasset Systems\SmartObject\Slots\SOS_DBNO.uasset Tools\BP_AC_ActorIdentifier.uasset ----------------------------------------------------------------------------------------------------