Initialize engine version: 2021.2.7f1 (6bd9e232123f) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Metal Hellsinger/Metal_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8088 MB Driver: 31.0.15.2225 Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 0.377400 ms [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.781800 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 36112. Total: 37.096400 ms (FindLiveObjects: 2.906800 ms CreateObjectMapping: 2.989100 ms MarkObjects: 31.114000 ms DeleteObjects: 0.086100 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.419800 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 43896. Total: 37.763700 ms (FindLiveObjects: 2.261600 ms CreateObjectMapping: 4.491900 ms MarkObjects: 30.764600 ms DeleteObjects: 0.245400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 56293. Total: 39.012000 ms (FindLiveObjects: 3.421400 ms CreateObjectMapping: 3.859400 ms MarkObjects: 31.524700 ms DeleteObjects: 0.206100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.528400 ms Unloading 770 unused Assets to reduce memory usage. Loaded Objects now: 36675. Total: 32.373300 ms (FindLiveObjects: 2.038900 ms CreateObjectMapping: 3.605400 ms MarkObjects: 25.527500 ms DeleteObjects: 1.201100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36675. Total: 30.544800 ms (FindLiveObjects: 2.361700 ms CreateObjectMapping: 3.042800 ms MarkObjects: 24.933400 ms DeleteObjects: 0.206200 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.690000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 167922. Total: 71.687100 ms (FindLiveObjects: 8.816400 ms CreateObjectMapping: 8.544800 ms MarkObjects: 54.077700 ms DeleteObjects: 0.247800 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) One Static Lighting Sky component was already set for baking, only the latest one will be used. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.HighDefinition.SkyManager:RegisterStaticLightingSky(StaticLightingSky) UnityEngine.Rendering.HighDefinition.StaticLightingSky:OnEnable() Unloading 5271 unused Assets to reduce memory usage. Loaded Objects now: 175767. Total: 61.424900 ms (FindLiveObjects: 10.137100 ms CreateObjectMapping: 5.624900 ms MarkObjects: 42.156300 ms DeleteObjects: 3.506200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176177. Total: 53.518300 ms (FindLiveObjects: 10.181800 ms CreateObjectMapping: 4.549000 ms MarkObjects: 38.584900 ms DeleteObjects: 0.201800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176255. Total: 62.381100 ms (FindLiveObjects: 16.267900 ms CreateObjectMapping: 8.340800 ms MarkObjects: 37.598800 ms DeleteObjects: 0.173200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176305. Total: 56.321600 ms (FindLiveObjects: 10.724800 ms CreateObjectMapping: 4.551100 ms MarkObjects: 40.801300 ms DeleteObjects: 0.243800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176361. Total: 55.676500 ms (FindLiveObjects: 11.133500 ms CreateObjectMapping: 5.044500 ms MarkObjects: 39.263900 ms DeleteObjects: 0.233800 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Bounding sphere count must be less or equal to the bounding sphere array. ReflectionProbeCuller:.ctor(Single) d__111:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725558344] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh at (379.88, 5.80, 122.29) tried to find groundpoint where no geometry could be found down / up from the spawn point. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogWarningFormat(String, Object[]) Helper:TryToFindGroundedPoint(Vector3, Single, Single, String, Int32) EnemyProjectileSystem:FireProjectile(EnemyProjectileFireData&) Enemy:SpawnProjectile(ProjectileBlueprint) Enemy:OnLocalAnimationEvent(AnimationEventType, Object) AnimationEventReceiver:AnimationEvent(AnimationEvent) at (384.74, 2.86, 120.68) tried to find groundpoint where no geometry could be found down / up from the spawn point. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogWarningFormat(String, Object[]) Helper:TryToFindGroundedPoint(Vector3, Single, Single, String, Int32) EnemyProjectileSystem:FireProjectile(EnemyProjectileFireData&) Enemy:SpawnProjectile(ProjectileBlueprint) Enemy:OnLocalAnimationEvent(AnimationEventType, Object) AnimationEventReceiver:AnimationEvent(AnimationEvent) at (376.08, 6.57, 121.89) tried to find groundpoint where no geometry could be found down / up from the spawn point. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogWarningFormat(String, Object[]) Helper:TryToFindGroundedPoint(Vector3, Single, Single, String, Int32) EnemyProjectileSystem:FireProjectile(EnemyProjectileFireData&) Enemy:SpawnProjectile(ProjectileBlueprint) Enemy:OnLocalAnimationEvent(AnimationEventType, Object) AnimationEventReceiver:AnimationEvent(AnimationEvent) Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 115.569400 ms Unloading 4382 unused Assets to reduce memory usage. Loaded Objects now: 36015. Total: 83.976700 ms (FindLiveObjects: 2.537800 ms CreateObjectMapping: 5.154700 ms MarkObjects: 56.138800 ms DeleteObjects: 20.144700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 36014. Total: 53.674800 ms (FindLiveObjects: 5.544600 ms CreateObjectMapping: 2.987700 ms MarkObjects: 43.399200 ms DeleteObjects: 1.742900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.489600 ms Unloading 9347 unused Assets to reduce memory usage. Loaded Objects now: 29589. Total: 52.775200 ms (FindLiveObjects: 2.547300 ms CreateObjectMapping: 3.724000 ms MarkObjects: 42.424000 ms DeleteObjects: 4.079300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29589. Total: 61.348100 ms (FindLiveObjects: 1.752700 ms CreateObjectMapping: 3.187000 ms MarkObjects: 56.350500 ms DeleteObjects: 0.057400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.436100 ms Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 30064. Total: 44.509100 ms (FindLiveObjects: 2.036000 ms CreateObjectMapping: 2.882100 ms MarkObjects: 39.424300 ms DeleteObjects: 0.166200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30064. Total: 44.652100 ms (FindLiveObjects: 1.548500 ms CreateObjectMapping: 2.467700 ms MarkObjects: 40.556000 ms DeleteObjects: 0.079400 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.604500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 161299. Total: 59.699300 ms (FindLiveObjects: 8.249100 ms CreateObjectMapping: 3.816500 ms MarkObjects: 47.417700 ms DeleteObjects: 0.215600 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) One Static Lighting Sky component was already set for baking, only the latest one will be used. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.HighDefinition.SkyManager:RegisterStaticLightingSky(StaticLightingSky) UnityEngine.Rendering.HighDefinition.StaticLightingSky:OnEnable() Unloading 2926 unused Assets to reduce memory usage. Loaded Objects now: 178537. Total: 72.827900 ms (FindLiveObjects: 10.359500 ms CreateObjectMapping: 6.419400 ms MarkObjects: 54.675400 ms DeleteObjects: 1.373100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178947. Total: 78.780300 ms (FindLiveObjects: 10.923300 ms CreateObjectMapping: 5.087800 ms MarkObjects: 62.555500 ms DeleteObjects: 0.213200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179025. Total: 77.948500 ms (FindLiveObjects: 11.256000 ms CreateObjectMapping: 4.752400 ms MarkObjects: 61.729300 ms DeleteObjects: 0.210300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179075. Total: 94.437200 ms (FindLiveObjects: 27.631200 ms CreateObjectMapping: 5.043500 ms MarkObjects: 61.576500 ms DeleteObjects: 0.185600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179131. Total: 79.253800 ms (FindLiveObjects: 13.221800 ms CreateObjectMapping: 4.808400 ms MarkObjects: 61.038100 ms DeleteObjects: 0.185000 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Bounding sphere count must be less or equal to the bounding sphere array. ReflectionProbeCuller:.ctor(Single) d__111:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725558344] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.173400 ms Unloading 4434 unused Assets to reduce memory usage. Loaded Objects now: 36013. Total: 56.810100 ms (FindLiveObjects: 2.398900 ms CreateObjectMapping: 3.818400 ms MarkObjects: 42.237100 ms DeleteObjects: 8.355300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 36012. Total: 87.047800 ms (FindLiveObjects: 5.609500 ms CreateObjectMapping: 3.094600 ms MarkObjects: 74.334000 ms DeleteObjects: 4.009000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.461100 ms Unloading 9347 unused Assets to reduce memory usage. Loaded Objects now: 29587. Total: 52.025500 ms (FindLiveObjects: 3.161300 ms CreateObjectMapping: 5.460000 ms MarkObjects: 39.693400 ms DeleteObjects: 3.710300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29587. Total: 50.511200 ms (FindLiveObjects: 1.769500 ms CreateObjectMapping: 3.590300 ms MarkObjects: 45.084200 ms DeleteObjects: 0.066300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.458700 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 30047. Total: 44.561400 ms (FindLiveObjects: 1.982400 ms CreateObjectMapping: 2.910800 ms MarkObjects: 39.518000 ms DeleteObjects: 0.150000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30047. Total: 53.307200 ms (FindLiveObjects: 1.865100 ms CreateObjectMapping: 3.406800 ms MarkObjects: 47.963200 ms DeleteObjects: 0.071700 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.428400 ms Unloading 2085 unused Assets to reduce memory usage. Loaded Objects now: 47751. Total: 64.905300 ms (FindLiveObjects: 2.925100 ms CreateObjectMapping: 4.833600 ms MarkObjects: 56.105900 ms DeleteObjects: 1.040300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 60074. Total: 57.533500 ms (FindLiveObjects: 4.278800 ms CreateObjectMapping: 3.989800 ms MarkObjects: 49.146200 ms DeleteObjects: 0.118300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.960600 ms Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 40065. Total: 46.787400 ms (FindLiveObjects: 2.356300 ms CreateObjectMapping: 3.598300 ms MarkObjects: 39.386700 ms DeleteObjects: 1.445600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40065. Total: 74.799800 ms (FindLiveObjects: 2.478200 ms CreateObjectMapping: 4.417800 ms MarkObjects: 67.289100 ms DeleteObjects: 0.614300 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.577100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 171310. Total: 87.835500 ms (FindLiveObjects: 10.493300 ms CreateObjectMapping: 4.899000 ms MarkObjects: 72.253800 ms DeleteObjects: 0.189000 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) One Static Lighting Sky component was already set for baking, only the latest one will be used. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.HighDefinition.SkyManager:RegisterStaticLightingSky(StaticLightingSky) UnityEngine.Rendering.HighDefinition.StaticLightingSky:OnEnable() Unloading 5271 unused Assets to reduce memory usage. Loaded Objects now: 178540. Total: 71.544800 ms (FindLiveObjects: 11.471800 ms CreateObjectMapping: 5.540200 ms MarkObjects: 51.750800 ms DeleteObjects: 2.781700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 178950. Total: 77.514200 ms (FindLiveObjects: 10.969500 ms CreateObjectMapping: 5.227600 ms MarkObjects: 61.048100 ms DeleteObjects: 0.268400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179028. Total: 72.622200 ms (FindLiveObjects: 10.525000 ms CreateObjectMapping: 5.503700 ms MarkObjects: 56.369600 ms DeleteObjects: 0.223400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179078. Total: 73.359500 ms (FindLiveObjects: 11.389200 ms CreateObjectMapping: 5.123500 ms MarkObjects: 56.635100 ms DeleteObjects: 0.211400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179134. Total: 71.607500 ms (FindLiveObjects: 10.245800 ms CreateObjectMapping: 5.392800 ms MarkObjects: 55.765800 ms DeleteObjects: 0.202400 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) GameObjectPoolAdapter:Construct() Pool`1:Construct() Pool`1:Load(Action`1) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725557064] Bounding sphere count must be less or equal to the bounding sphere array. ReflectionProbeCuller:.ctor(Single) d__111:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1725558344] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp(Vector3) EnemyLocomotionController:UpdateMovement(Single) EnemyLocomotionController:Update(Single) Enemy:OnUpdate(Single) EnemyBehaviorController:Update(Single, Player) InGameState:IGameState.Update(Single) Main:Update() [ line 1725557896] Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/42072/AppData/Local/Temp/TheOutsiders/Metal/Crashes