glBufferStorage (queried; will fail if used): 0x00000001 glNamedBufferStorageEXT (queried; will fail if used): 0x00000001 glClearBufferData (queried; will fail if used): 0x00000001 glClearBufferSubData (queried; will fail if used): 0x00000001 glClearTexImage (queried; will fail if used): 0x00000001 glClearTexSubImage (queried; will fail if used): 0x00000001 glDispatchCompute (queried; will fail if used): 0x00000001 glDispatchComputeIndirect (queried; will fail if used): 0x00000001 glDispatchComputeGroupSizeARB (queried; will fail if used): 0x00000001 glCopyImageSubData (queried; will fail if used): 0x00000001 glFramebufferParameteri (queried; will fail if used): 0x00000001 glGetFramebufferParameteriv (queried; will fail if used): 0x00000001 glGetNamedFramebufferParameterivEXT (queried; will fail if used): 0x00000001 glNamedFramebufferParameteriEXT (queried; will fail if used): 0x00000001 glMultiDrawArraysIndirectCountARB (queried; will fail if used): 0x00000001 glMultiDrawElementsIndirectCountARB (queried; will fail if used): 0x00000001 glGetInternalformati64v (queried; will fail if used): 0x00000001 glInvalidateBufferData (queried; will fail if used): 0x00000001 glInvalidateBufferSubData (queried; will fail if used): 0x00000001 glInvalidateFramebuffer (queried; will fail if used): 0x00000001 glInvalidateSubFramebuffer (queried; will fail if used): 0x00000001 glInvalidateTexImage (queried; will fail if used): 0x00000001 glInvalidateTexSubImage (queried; will fail if used): 0x00000001 glBindBuffersBase (queried; will fail if used): 0x00000001 glBindBuffersRange (queried; will fail if used): 0x00000001 glBindImageTextures (queried; will fail if used): 0x00000001 glBindSamplers (queried; will fail if used): 0x00000001 glBindTextures (queried; will fail if used): 0x00000001 glBindVertexBuffers (queried; will fail if used): 0x00000001 glMultiDrawArraysIndirect (queried; will fail if used): 0x00000001 glMultiDrawElementsIndirect (queried; will fail if used): 0x00000001 glGetProgramInterfaceiv (queried; will fail if used): 0x00000001 glGetProgramResourceIndex (queried; will fail if used): 0x00000001 glGetProgramResourceLocation (queried; will fail if used): 0x00000001 glGetProgramResourceLocationIndex (queried; will fail if used): 0x00000001 glGetProgramResourceName (queried; will fail if used): 0x00000001 glGetProgramResourceiv (queried; will fail if used): 0x00000001 glShaderStorageBlockBinding (queried; will fail if used): 0x00000001 glTexPageCommitmentARB (queried; will fail if used): 0x00000001 glTexturePageCommitmentEXT (queried; will fail if used): 0x00000001 glTexBufferRange (queried; will fail if used): 0x00000001 glTextureBufferRangeEXT (queried; will fail if used): 0x00000001 glTexStorage2DMultisample (queried; will fail if used): 0x00000001 glTexStorage3DMultisample (queried; will fail if used): 0x00000001 glTextureView (queried; will fail if used): 0x00000001 glDebugMessageCallback (queried; will fail if used): 0x00000001 glDebugMessageControl (queried; will fail if used): 0x00000001 glDebugMessageInsert (queried; will fail if used): 0x00000001 glGetDebugMessageLog (queried; will fail if used): 0x00000001 glGetObjectLabel (queried; will fail if used): 0x00000001 glGetObjectPtrLabel (queried; will fail if used): 0x00000001 glObjectLabel (queried; will fail if used): 0x00000001 glObjectPtrLabel (queried; will fail if used): 0x00000001 glPopDebugGroup (queried; will fail if used): 0x00000001 glPushDebugGroup (queried; will fail if used): 0x00000001 glBeginConditionalRenderNVX (queried; will fail if used): 0x00000001 glEndConditionalRenderNVX (queried; will fail if used): 0x00000001 glMultiDrawArraysIndirectBindlessNV (queried; will fail if used): 0x00000001 glMultiDrawElementsIndirectBindlessNV (queried; will fail if used): 0x00000001 glBlendBarrierNV (queried; will fail if used): 0x00000001 glBlendParameteriNV (queried; will fail if used): 0x00000001 glDrawTextureNV (queried; will fail if used): 0x00000001